My unwrap workflow for the last few years has been a combo of 3dsmax/Headus/Zbrush(seamless switching with bridging tools so it's like having all 3 sets of tools available in 1 package, essentially. Using all/none/or some tools from whichever toolset makes for ultimate flexibility. But Max's unwrap tools have gotten a lot…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
Wow you're building a killer PC. I agree with Mark with all his points though, there's a looottt of over the top parts here. I wouldn't trim down the PSU loads if you're going to get a second GPU but I agree with Mark that a second GPU really isn't needed nor will it be used well. Also you want to make sure you're still…
It's coming along nicely thanks to CB. I've created a very simple rollout UI, and it sets the active time segment to the track you click on, this will be very handy when it comes time to use it. But I hit a snag, I'm trying to sequence the sound files but I can't figure out how to get a loop going that will find the end…
With the body done, I wanted to get started on the clothes! I've made a really rough blockout in ZBrush, and then moved over to Marvelous Designer very quickly. If you're not familiar with MD - it emulates real life sewing, and the workflow revolves around making pieces of flat cloth on a 2D display, and then stitching…
I was just looking at the replay of ocarina of time, and i think there needs to be more recognition to what nintendo has done with innovation. I mean mario 3, to mario world to mario 64 all revolutionized the way we play and see video games. Companies still use some of the elements from those games. So that is an option.…
Yes, but to do it in a not-annoying way takes a little setup. Luckily, since I've needed to do this too, I can save you everything except the need to copy a few files and follow instructions. I did this in Photoshop CC 64-bit on Win 7 and make absolutely no promises that it'll work anywhere else, but with that said it…
It has been a while. Didn't have much success so i took a break and did some other thing. But I'm back again. Decided to try a bit with a simple shape before I spent much more time sculpting highpolys. Here was my process. Made a simple boxy shape in 3DS Max and gave a small champher to the edges. Unwraped the object so…
Fun topic! and everyone's feedback so far really mirrors my own interests in games. Interactivity, interesting emergent gameplay, and progression systems are my absolute favorites. To add just a bit more... Characters: Interesting back story and personalities that don't get in the way of gameplay. Valve's been doing a…