Sci-fi spaceship r2qf8 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. This package contains: - FBX - OBJ - PBR Textures for UE4 (4K + space environment.dds) - Substance painter project with which you can export the all textures to any engine and Renderer - Full…
I got the answer from facebook to solve this problem: go into your preferences dialog, maneuver to the GPU tab, scroll all the way to the bottom and check if the Virtual Texture Type is set to Byte? if it is set it to half.
That is really really awesome. I really love how these purely virtual things look when entering real life. With the pixelated textures it makes it that much more awesome! Really cool! :)
Looking for a Sci-Fi Space Environment 3d Modeler / Texture / Concept Artist to work on a virtual reality game. Game is already released on Gear VR and looking to improve environment assets. Example: Asteroids / Ice Crystals. Interested? E-mail me at justin@orangebridge.studio with subject "Polycount Work" . Include a link…
Hi everyone, Here is my Gnomon Tutorial on procedural texture creation. Been working on this on and off. Hope you all like it. I hope I do not put anyone to sleep :D Link here Description In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the…
You can easily have 100 5k models and 100 2k texture sets. It will eat up a great amount of video memory, but most modern graphics cards should be able to handle this with ease. You wouldn't be able to make a full game like this, but I guess thats not the goal here. Once I worked on a project that had more than 100 8k…
About Us Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine…
Progress: Main scene: (The right tower needs a complete rework) Quickly blocked out a trim sheet, mainly just for the wood edges atm: I unwrap my wooden structures to this trim sheet on my first unwrap channel, I then create a second channel with a 1024x1024 Texel density. Second wood texture, the knots are still a WIP:…
yeah. Exactly. cept you can do it with one plane, use the framebuffer as the texture and you could distort the pixels by a scatter algorithm, but more often these days would be a procedural normal map to use as a virtual surface to refract through.
Hi @dendoneva . Just making sure that you are aware of the native support in 4.23. I tried it out already and it works like a charm. No extra steps and setup necessary other than enabling virtual texturing.