@Benji -- thank you, and I like your paintover. Her pants go down to the bottom of her ankle, so I don't think the distortion is coming from the lack of feet, so I think your paintover is spot on. Thank you very much for that. @FniTrox -- I agree that the battery pack is a good idea, and you have a ton of good information…
My first job in high school was cleaning up a transmission shop. The owner at the time was a huge corvette nut, and part of the local corvette club. So all the local vette owners would bring their cars into the shop whenever they needed any tiny repair (Even if it wasn't transmission related.) On weekends when the shop was…
Great work love that you have a style and not going super realistic as well as not being super rendered the only thing that I would say is that there is a dark part on top of shens head (the shield) I dont know is it part of the shield or something else other than that amazing work :) .... and hopefully somone will give…
I am not sure what the material is on the part of the axe that adjoins the blades and the hilt. I think its metal? Could also be mistaken as wood... at any rate, I feel like it competes too much with the leather wrappings on the handle. One of these colors should change, and personally I think it should be the handle...…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Thank you for sharing! I was admiring the el trains just last night in-game :) I've spent a lot of time in Chicago and you definitely captured the vibe perfectly and it's a big part of making the game feel distinctly 'Chicago'. For obvious gameplay reasons, the layout of the map is different than the real town but the el…
I don´t know if this is already done, but there are my thoughts: Maybe those red crosses are too "new" comparing with the rest. Also As far as I remember this structure is quite big, those scratches looks too big for a structure this big and also they look too random. Try to think where they would happen. E.g.: Lift cars…
The proportions of the parts are a bit odd (side indent pieces are super squashed, the top bits of the door frame look puny). And you left out lots of the cool details (various indentions, the lights/buttons next to the circular bit, the paneling in the top part of the door). While you don't -always- need to stick 100% to…
My guess on the skinning part is that they want to see that you can make a low - poly body that also deform in a decant way. I'd built a pure FK basic skeleton, only for the body parts that are present , paint the weights and show that the body deforms decently with some rudimentary animation / movement. Here is low poly…
Yeah, the normal-maps are obviously mostly hand-made, and very well done. However, the parts I'm wondering about are the sails on the ships - were those normal-maps hand painted too, or did you make some quick mock-up geometry and render down from that? It seems like it'd be a waste of time trying to greyscale->convert a…