Can anyone help? I haven't used Unreal in a long time, and I'm struggling. I'm trying to get my meshes from Substance to Unreal, but after setting up the material, it has extremely strange lighting, and looks completely different to how it did in Substance. You can see that Substance's lighting was clean and uniform. But…
In that case I suggest you post a picture of the UVs in unreal. Open up the static mesh viewer and hit the 'display Uv's' button. This is to make sure that unreal is importing the UVs correctly.
What have you researched so far? I would look for tank tread animation in Unreal, since the concept is very similar and is a very common ask so it likely has many solutions published already: https://www.google.com/search?q=unreal+tank+tread+animation Also, we have a section for Unreal, so I am moving this topic there,…
Instead of actually finishing a full character, I am messing with hair strands in Unreal Engine 5.3. I really wanted to see how to set up the groom component, group IDs and physics properly. Shout out to Andrew Giovannini's tutorial for hair in Unreal! I wanted to try a braid and figured this would look nice on my…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
A fake low-poly teaser trailer for a Bladerunner2049 game. I made it to learn unreal a little more and see what interesting stylised images I could create. Characters and models rendered in maya indie and imported into unreal engine and rendered there. The motion-capture was from Actor illusion. Hope some of you enjoy,…
Hi everyone, First time here :) I'm trying to model a gun for using in Unreal Engine. Here is the model: Here is the combined UVs: Here is the UV of a single part: My question is that are my UVs okay? How can I optimize it for use in Unreal Engine games? And in the combined view why do my UVs appear almost like a solid…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. I have successfully imported him into Unreal Tournament III as a playable character. (yes that is the lowpoly UT3 rocket launcher with the front chopped off for posing purposes.) ...…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. The hands are not skinned but I have successfully imported him into Unreal Tournament III as a playable character. ... Comments, questions and criticism please. t h a n k y o u -bryon.