Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Sorry, I haven't looked into any of the Unity toon shaders yet. I'm pretty sure almost anything is possible with a bit of tinkering about with the shader code. Fortunately there are a couple of node based shader editors for Unity 3 which should make that a whole lot easier. ShaderFusion by commander_keen. and Unity 3 Node…
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Thanks for your reply. I tried to add a bone/socket location module but unfortunately it didn't make a difference. The particle is spawned to the right of the socket and when the socket moves and rotates according to the animation the particles are moving in the wrong direction. It feels like the particle somehow is…
Thanks for the reply @Eric Chadwick , I am not sure I understand exactly. Do you mean that the animation is authored with root motion, meaning any forward/backward or left/right locomotion comes from that root bone. An example is like this: If I remove keys from the root bone for this animation, the jump will no long make…
I have been working on this small scene for a while i was looking for feedback on the feeling of the environment or if it need that extra to make it pop a little more or if i should just move in to texturing phase . all the renders are through keyshot and just standard mats . thanks for your time