@Daew,Sveiny: Thanks guys! PyrZern: Its a pain for sure. I always used to rush it at the end because I dreaded doing hair and was burnt out, so mine was half arsed too. Keep going and refining it and remember to transfer normals, it saved this hairstlye, ha.
Looking good! :) I think for the lips and eye I would accentuate the borders as @PyrZern pointed, too match that evil -ish expression she has. The neck is ok as it is though ;) Are you planning on modelling some weapons too? The bazooka looks bad ass and fun to do.
@PyrZern It took me 4 times :proud: Not every company offers an internship, but for those that do the time out of school doesn't matter, it's your portfolio, or in the case of some company, an art test you have complete. You just have to be able to hit the quality they are looking for.
PyrZern I started writing down my workflow but it wasn't very clear so made I you an image breakdown of how I made her armor. I should help you with your own armor sculpting. If something is not clear don't hesitate to ask.
@PyrZern Thanks for feedback, I consider the posing for my next character and you totally right showing the hypershade is pointless. These both Characters are fully rigged but that credit goes not to me. I could pose them both, and propy should do it and give credit to my team mates.
PyrZern : thank you! , i was so "lucky" that my first retopology , was so painfully annoying, due the multiple hears and her eyesbrows being stylized the way they're, Oh yeah my original idea is to pose this,in a attempt with a collab with someone in the community (@tits) she made Jinx
Hi PyrZern!not yet, to be honest i'm really interested in that workflow but i'm a bit lost, dont really know where to start haha. So far i've only tried using the decimate master and remesh features in zbrush.
@Sastrei Thanks for the links, I'll see them :smiley: @PyrZern I already tried that, but creating this geo is not the problem. My problem is when I try to add the supporting edge where the arrows are pointing D: @Kid.in.the.Dark Here
If someone is shameless enough to use stolen art for an application I don't think they would be stopped by watermarks. In worst case they just copy your whole Portfolio including your watermark and still claim it as their own. In case of PyrZern example they could just change the name and keep the big A3D as it is.
Thank you Swizzle , ysalex and PyrZern for your imput. This is exactly the type of first hand advice I need. I'm not quite sure what this means? Thanks for your imput, but you did not give any reasons as to why is not possible?