Yeah. Literally only sounds good for modelling and texturing dota items. Even if it were more expensive I'd be all over a modo edition with just model/uv (and maybe some sculpt stuff) with no script or export restrictions/limitations. Or maybe in the future programs could be made in a modular format where you pay for the…
Hi, These are some modular assets. Ventilation to be precise, its just a screen-grab of the high-poly mesh's I still have to add a few more bolts and fasteners. Let me know what you think. @timwiese Thanks for the crit. i think I am going to stay away from the completely dilapidated look. Although I do intend on replacing…
The double wooden beams really bother me for some reason. Besides that they are a clear indicator of where the modular pieces break up, It's not a structurally sound thing to do (you have to fasten them together somehow), and uses more material than single beams; timber is harder to come by than daub and wattle. I know…
nice start on those materials. However I think the modular approach to the rocks won't pan out as well. There's just a bit too much "blockyness" right now. Check some of the stuff posted for rage recently. Try modeling out the majority of the rock faces by hand and using the modular rocks to fill in spaces and add extra…
Modularity is your friend. Creates less work. The "look as one" problem stems from your tileable textures. Having elements that create solid lines across while repeating will help continue where your texture space is repeating. http://www.thiagoklafke.com/modularenvironments.html Great tutorial showing you how to mix…
I'd say to avoid it like the plague. Some people do it to cut corners, especially on modular characters with different outfits, but it creates a mountain of problems. It's wildly inefficient and rough on performance, and skin will inevitably clip through the clothing during some animations. Even with modular characters,…
Thank you,i think the exaggerations will be more evident once i build the actual modular pieces. I think tonight i am going to sit dow,give it a good look and try to figure out how much of this will be modular. @kaburan Indeed! That along with materials as well,getting the wet look is important equally in the scene,that is…
Another update: Created Modular Pipe Pieces for the walls. I also created some decals on the floor to break up the tiling and add dirt along walls, posts, etc. Also worked on the Maintenance pad as well as tileable grates, wiring, lights and lighting. Still chugging along, tackling the modular stairwells next. (hoping to…
the per poly collision works but this is part of a modular tunnel system and when the player collides with the sides of the tunnel game play gets jittery and I think this is a draw back with per poly collision as it's not present with the UCX collision. I have had zero issues with straight modular segments but now there is…
Your work looks good, but your modular building environment seems like it is taken from 3D Motive's dvd on modular building. It's nearly identical. I do not see any credit given to them for this. I would suggest you credit them for it, or the idea at least. It is your best piece though. For some reason it stands out way…