As I said earlier, I was not trying to get my item to game client almost month but If I remembered correctly I make my OWN mdl file with the SMDS which you used to test the preview with their QC file but changed. And another thing, try to start the QC compile in the dota2 test files. Not in some desktop file. Another…
There's lots of great games that don't sell anything, many critically acclaimed games flopped at retail. I doubt anyone here would say planescape torment and Freespace 2 were bad games. Both flopped commercially despite critical acclaim. We could talk that it wasn't the game design itself but the aesthetics and theme that…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: Character Animator Work…
Platige
Image is an
award winning animation studio for creative endeavors specializing in
designing CG imagery, 3D animation, and digital special effects. At Platige, we
combine film and advertising work with a strong passion
for art, education, and entertainment. Right now we are
looking for an FX Artist…
Time for an update, I guess. I've worked through two different iterations of the story at this point, building from the 1.1 version I attached at the time I posted the thread (the very first iteration was on a thread I thought I deleted but actually still exists, I will probably do something with said thread, maybe for…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…