Poops example is correct, but a little simplified. The deformation also highly depends on placement of the joint in the limb and the positions of the vertices like the xcloud example shows. Even a one loop solution can look ok to a certain angle for meshes with very low polycount if you model the loop in a 45 degree angle…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Hello! My name is Murat, I'm a 2D artist looking for paid work for games or other projects! Full time/part time/contracts anything works! I mainly specialize in character and concepts for character. Been working in freelance for almost 3 years and been having a variety of different personal or not works up until now. My…
The surface continuity got broken too much, hence you see those artifacts. The only way you'll get cleaner smoothed mesh is by adding more supporting edges to help hold its form. I recommend you make circle with 8 or 16 sides. The edges would be spaced out more evenly and it's easier to connect to rectangular outlines as…
This is gonna be kinda text heavy so bear with me pleace So I just started a modular scene based on some concept art that I like. I really like the overall style/look of this hallway. Currently just blocking it out/working out major proportions so I don't have anything that exciting to show. However since it's a fairly…
Hello, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. Black and white lines and basic color selection are done by the 2D artist and you would do the color…
This is looking really strong for a final year project. You can clearly see the amount of thought that’s gone into the environment and presentation – the atmosphere and composition are really starting to come together nicely. Keep pushing the lighting (have you thought about a late evening, golden hour?) the materials.…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
Updated her skirt (finally) in Marvelous Designer, though I think it currently looks too tight fitted on her. Might go and puff it in Zbrush and see how that looks...