I'm no Unreal guru, but I'd suggest checking the main tutorials. https://dev.epicgames.com/community/unreal-engine/learning?industries=visualization&query=lighting interior
No further crits from me, seems as if you've realized the goal outlined earlier upthread so nicely done :+1: That said I've a minor query and it's slightly puzzling kind've head scratcher tbh since this asset was declared to be a functional/plausible piece of military hardware. The twin Apache 30mm auto cannon inspired…
should be pretty easy (thats what i always think then ram my head into a wall lol). Got a snow day today so might tinker around with MoP's code. Hope he doesnt hate me. :( EDIT: Got it working though not yet in MoP's. Gonna have to browse through his script. Didnt even know I could query that haha. global proc…
Two ways I can think of to accomplish this. I’m assuming the spheres are not attached using a wire or controller because querying that would be the fastest way to find the vertex. So... 1. Get the position of each sphere. Then loop through the verts and get the distance between the verts and the sphere and if the distance…
I've made this script to toggle between Slide Edge, Slide Surface and Off states consequentially with a single hotkey. Feel free to modify it to suit your needs or to make your own from a scratch. The command you were looking for is `xformConstraint -query -type`. string $SlideStatus = `xformConstraint -query -type`; if…
Here's the script code for + and - hotkey as subdivision levels. Just remembered the + and - control the manipulator size so you would have to map it to different keys. Anywho heres the code for the + hotkey string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject…
Kudo's to jouste for passing this link along. A fella over @ Conceptart.org has put together this healthy list of free e-art books (...) Bridgman, George B., 1939. The Human Machine. http://www.archive.org/details/humanmachinethea009564mbp Bridgman, George B., 1920. Constructive anatomy…
Nice one, I set mine up to load arnold. I am going to test having it load an arnold material on the object and possible setup a quick light scheme. :D I just hacked the code of the GoZ Mel script and it worked. It just loads a blinn but will set Arnold to default. Instructions: Go to path…
I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…
Welcome to Polycount. Great start, keep going! It takes a while to get 2d skills up to game dev industry standard, so all I can say is keep at it. Compare your work to concept artists who are already working at studios; to be hired your work needs to approach (ideally meet) theirs in terms of content and quality. Here is…