That's where I think people are getting mixed up..Ambersee's a bit more technical than I am, so he can correct me if I'm misleading you here, but there are two sets of things that people are talking about in here and they don't overlap the way people are saying in this thread: 1: Forward-rendered dynamic lights in UE3…
There's no reason to fanboy a game engine, a developer SHOULD ALWAYS pick an engine based on the needs of their project. Unity and UE4 are both incredible game engines and I'm glad they're both backed by awesome devs that are actively improving them both. I was really turned off by the $20 subscription fee but after seeing…