Has anyone tried to create a foliage shader in UE4? I was trying to re-create one from UDK to UE4 and they do not have custom lighting in the material editor. Any idea on how I could create a realistic foliage shader without it?
anybody knows how are metalness and roughtness supposed to work in unreal 4? i have a material looking good in marmoset 2, however when i import it to ue4 it looks strange, already tried inverting normal y channel, so thats not the issue Marmoset: UE4: