MAXXXXXXXXXXXXXX i demand your old nickname back, i had to copy paste it every time to reply also awesome! Dado: cool style tonights study after a work by bouguereau livestream recording http://www.livestream.com/polydrawer/video?clipId=pla_72708156-57ae-47a7-be48-78ff44cab019&utm_source=lslibrary&utm_medium=ui-thumb
Eric, Brandon, Selznog, Moof: Glad to see you guys active in this thread, I love seeing your stuff this often. It gets me going some mornings. (Shameless crosspost, I'm just really happy with this one) Revamped some old artwork for Comicon SLC prints, if you're going our booth is by the photo-op and the WETA booth.
Thanks dude, Yeah agreed, It would be fun to do something more finalized. I was thinking about maybe doing 2D animation in Maya? Could be interesting to use planes with 2D art. The old Thief cinematics are so awesome: [ame="http://www.youtube.com/watch?v=GddpEFEe5d0"]Thief Deadly Shadows HD Cutscenes part 11 - YouTube[/ame]
that same old shit i'm sure we all wrestle with i reckon. in just seeing all the holes in your kit. got so much to learn before that pro as confidence kicks in. if it does. fucken hope so in most cases it's a matter of nothing seems to be working for the majority of a drawing. you sweat. then maybe get lucky. and it comes…
benji: Thanks for the comment mate! I mainly start out with a really dull colour and build of the vibration via overlays, soft light, and colour dodge layer modes. Sometimes I vary and start with a greyscale image and only add colour via those layer modes, other times I start off with a greyscale, do my layer modes, then…
Making flat stuff not flat. Just messing about with a sketching technique. Can't remember where I saw this technique but its pretty old I think. Making 2D side view thumbnail sketches into a perspective sketches. The focus here was the technique rather than the concept hence the lack of detail in wheels, etc. Was fun to do…
Erik, Twoflower: Thanks :D Selaznog: haha love it Fenyce: I like the design, but if I were you I would look into the anatomy a bit more; even when working with highly stylized imagery you still need to follow the basic rules of anatomy :) Check out Disney's Hercules for inspiration, it might help you a lot. Now, update on…
Lately I've found it hard to have tangible leaps of improvement, I guess I no longer get boosts from "randomly painting stuff". I feel like my colors and light are relatively solid, but my drawing ability and visual library is way behind.. soooooooo its time to take a page out of the book by Alex Negrea and do a million…
I said general for a reason. I don't object to Makkon's concepts whatsoever. To the absolute contrary I profusely approve of them because they are much more in line with the sort of portrayal I would be advocating more intensely if I could be arsed than the usual oversexualised woman in useless, impractical and more often…
Been a while, sorry for the late response Erik Nilsson! Busy Easter :poly139: The Disney movies the reference images were from: Mulan, Lady & the Tramp and Lilo & Stitch! Selaznog, those skulls look so expressive! I think the loose pen strokes give them motion too :) bbob, juiiiicy marker drawings! I'd love to see more of…