@Snader - Thanks for your advice.That poly flow was really cool.Going to update my low poly meshflow now.... @S_ource - Hey man...really interesting.Actually, i was so engrossed in formulating the design of my fountain that i forgot to add these kind of damages to my prop.Your prop is looking really interesting.Inspired!!…
@Alberto Rdrgz - So what i shld have done was, two Uv sets for my asset, one for normal map and one for diffuse.For normal map i should have done tiling textures for my staircase and bricks and diffuse map would have had unique color all over my textures, is that what you are saying??...haven't used tiling texture so…
Hey all problem has been solved. My problem was, as Fingus pointed out and later tristamus too, uneven polyflow, which was causing all sorts of issue.Thanks a lot fingus.:) Uploaded with ImageShack.us @Gannon - I also delved into maya deformers and got that workflow too but now as i am getting fine result with the curved…