Plenty of awesome in the last pages! Doing some dynamesh sculpting just for fun. Haven't touched the head much yet, don't really know what to do with it...
I've been working on this the last few weeks as a portfolio piece to show at SIGGRAPH Asia 2012. reference was a set of free sample images from 3d.sk ZBrush 4R4 dynamesh
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up You can also "remesh all" then "project all" for lost details as needed, then clean up
20 minute or so dynamesh doodle I did last night, no reference at all, just attacking a sphere. Obviously not finished, and has things to fix, but happy with the direction it went.
And the final day of my Dynamesh Boolean playing around. The top frame is the reference I used. I didn't have time to fully nail it but I'm happy with what I learned so far...
no base-mesh, going for all Dynamesh and then re-topo. gonna use this character for an test Unity Game, it's sort of throwaway stuff. Man, everybody's stuff here is insanely badass, gotta get better! :thumbup: