ysalex - thanks man and here is a link to the game http://www.youtube.com/watch?feature=player_embedded&v=LEl-ILJfE2M about the thing on hes back its a battery backpack the glow will indicate how much power u have left on the whole glove+belt powerups and stuff. the specs are 15k tri and 4 1024 maps (in game it reduced to…
Nice marks Razorb :) here's a little guy I started and finished up this week.. I posted up in my own thread.. but there's not much more to it than this.. Edit: oh and 1372 tris and 512 maps Shot at 2012-03-03 Shot at 2012-03-03 Shot at 2012-03-03 Shot at 2012-03-05 Shot at 2012-03-05
Hey dude ! My stuff is pretty simple since I just show for the door and the floor a plane with a material composed of -Diffuse -Normal -Spec -Glow (all in 1024... some of the maps will be reduced to 512 but I've other priorities ^^ ) Below, you can see the 3 first maps I quoted. The gloss map isn't really interesting to…
Thanks man! yes i did do it. @Mrandk - Well i guess ill try and finish him then. I was thinking of doing him in Infinity Blade specs, though im not really sure what that means. I think its about 8k triangles and perhaps 512 textures? If anyone can point me to some more info on the character specs of infinity blade, that…
Fun with diffuse. Posted a previous WIP in the lowpoly thread, but I dunno if it qualifies. :P 1202 tris right now, will increase a bit as I add a few more hair planes and his whip. Texture is a 512 now, planning to go with 256 with 1-bit alpha for the hair and torn sleeves in the end. Quick question: How can I make…
Here are some lo-fi environment assets I'm working on. The whole pack fits on a 512. I'm going to have 2 or 3 more batches of these assets, they should primarily be used for RTS's in Unity, but they aren't so low poly that they couldn't be used in a 3rd person game. They are all hand painted so far and I'm pretty happy…
Here is something to bring the talent bar down :P. Any crits would be awesome btw as I am wanting to learn as much as possible. I am using photoshop and max. I am trying to be as optimised as possible while really pushing for detail awesomesauce. Picture shown is of only Diffuse and illum. If I had time I would re-uv map…
Hey there! Been doing some work on a mod for Skyrim the last few weeks. A mod which mostly focuses on weapons and armor, with influences from Gothic and Nordic culture. I would really like to know what you guys think, because right now I'm taking a break from the project due to other work, so none of these textures are…