Hey part 1 of the Car Modeling tut I was doing is out . http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-stylized-car-in-maya-the-complete-workflow-part-1/
@Konras I love your sculpt, has a quiet kind of muted realism to it. Working on a base mesh to do my first stylized project, in a hazardous/EL Scorcho style.
Happy new year fellas! Here is a stylized character i am working with atm :) "The hair will be 100% replaced, just placeholder" Thread: http://www.polycount.com/forum/showthread.php?t=112168
I'm giving a little break from stylized stuff and trying a likeness exercise. Mr. Fedor Emelianenko. Crits and tips in how to make him look more organic and natural are welcome.
@poffington: yeah man you caught me! :D ahahahaha @tokusei: thanks man, i'll look into it. I was trying to go for a shaved stylized look. maybe its a bit too much
andrew: that`s awesome. instantly recognizable and still very stylized here`s a 360 wip shot of my SB compo entry, sorry for the bad quality http://www.youtube.com/watch?v=Lv6uYe8nijQ
More fun with zbrush. Its's a bit stylized, but it serves two purposes for me. One of which is my next project, that has the same proportions and is a bit sylized as well. Cheers, and I hope you enjoy.
Trying my clammy hands on semi-stylized low poly modeling and hand painted texturing. Am I doing it right? I'm using ZBrush by the way. Planning to move to Photoshop once I block things in.