thanks for the tips scotthomer! man i really need to try out max's graphite modelling tool since so far i see it as a useful tool @disting...gl with the environment....seems like more ppl wanna do what tor frick did with his environment too :D
@ferg I'm a big fan of that sculpt @scotthomer looks great so far. I assume this will be going in cryengine? @crazyfool that's looking really nice. And for an hour, that's crazy! Is that polypaint or projection? I'm not seeing the likeness, but i suspect i just don't know the person it's supposed to be. Also, why you no…
scotthomer: Hey man, looks good. I would like to see thicker fingers and thumb though. Especially the thumb feels really thin. Other than that nice work :thumbup: TehSplatt: I like the ''soggy'' and bumpy brushed feel to the skin. Not sure about the spacing between the collarbones. And maybe more massive/muscly thighs…
Nice work guys and girls keep it up @ scotthomer thanks dude, I forgot about your old Portfolio how cool it was, very original @ Polygoblin hey Benjamin how are ya. Thanks a bunch, specially from you. nice @ Paul68Rageous Thanks for the advice, I will think about it. On that Smith Carbine of yours, You might wanna tighten…
Hey everyone. @ dustinbrown : Looking awesome! @ scotthomer : WOW that is looking better and better every time I see it. Awesome work! @ jmiles : I am keen to see that guy all up and going. The concept is looking tops. possible new work from me. Saw this RIDE or DIE chick today BY…
Lots of great work from everyone! This Darksiders art is amazing, kudos! scotthomer: DuuuddeeeeeeeeeeeUNGHHHHEEEEE!!!! Dat-Bioshock-Hallway, it's coming along so well. Hard to make out the sea-weed on the far right, I didn't know what it was until I looked at your thread and saw the sculpts. Nice attention to detail…
Saman: Looks sweet! Maybe make the "branches" a little bit thinner and more thickness variation to make it look more like veins? Makes it a little bit more nasty maybe? I guess you're also going to make the edge of the blades look sharper? It looks kind of dull now.. Cool progress and concept though, keep it up :)…
AWESOME stuff on here guys and girls. @ Massbot : hahaha I dig it. @ scotthomer : wow that is looking killer. @ MrNinjutsu : You are smashing that guy out. Looking really good. I am keen to see some more. @ MattW : I love those little guys. It is pretty close but I would probably go with b. @ afisher: ALWAYS glad to see…
@massbot - pretty awesome man. love the fresh take. @scotthomer - looking pretty solid so far. Fits in with the bioshock world. @duncan - nice style man! maybe break up the folds on the shoulder by changing the size of some of them. currently they all have a pretty similar width/weight to them. @MrNinjutsu - nice piece…
suburbbum: Dude, that weapon looks B.A. I really like the details in the mace head and the bottom hilt piece. Quaggs: YDG? :) PogoP: Looks good! I like your lighting, and your texture work is excellent. Just wanted to point out a seam running on the inside of the moped. I'm currently battling a seam in my scene that I…