I'll probably change the lighting set-up to something more subtle. There's a fair amount I'm not happy with, such as the emissive lighting and some of the texture work (oh god those windows :poly122:). But then again, there's still a fair amount left to do. Can't wait to improve and develop it further! :) Shouldn't be too…
again i see some really impressive works floating around in my favo forum topic. currently practicing hardsurface sculpting dont know why but i like the mirror effect :p BTW! made a Free Downloadable 1hour long Mix feel free to check it out! i will make more in the future…
jonas-144 - that environment looks fantastic, the little bits of hay floating in the air are a nice touch dandoombuggy - welcome to polycount dude, rad model, especially the material definition on the texture (tough to do on those organic bug monsters) One last crosspost from my molly facepuncher thread. Pretty much done…
eyo: That lamppost is looking awesome. EiGHT: I think you need more upper eyelid on the eyes. Seems like your loosing too much of it to emphasize the largeness of the eyes. You might also want to try bringing them a little closer together. I know your going for the anime look, but some translation must be done to bring…
Dammed max 2012 *student is bugging out on me. All the floating tool bars auto load and refuse to hide. Renderer, materials an max script are also broken. Ugh re-install time i think. Fuck knows what's caused it all ;S So a screen grab of my latest mecha project will have to do ;') Just playing around with the masses of…
Miche - Thanks man! I agree with you, thats mostly because they are actually floating.. hmmm its abit of a thinker, but im sure I can fix that. Might need the lettering to be inset into the mesh of the door to make it look alittle more convincing. Cheers for that. :D eY3lEs5 - Thanks dude! your scene is looking great, my…
[ame="http://www.youtube.com/watch?v=6h_6gqxb-bI"]climb wip 7 - YouTube[/ame] http://thatanimator.com/dump/tf2scoutunity/ <- RETS PRAY FUN GO! hooked up a cutscene to trigger when you reach the top of the "tower" or whatever :) gonna work a bit more on the animation.. wondering if anybody is super bothered by the heavy…
A character I've been working on yesterday and today for a class project. He's at right around 2600 tris at the moment but there are probably some areas I could reduce in complexity. I'm not entirely sure if I really want his jacket to be made of geo or just textured (it is geo at the moment). I'll have to see how it…