hi ! hi ! I'm new around, i used to come and pimp at all the awesome works we can find for ages now, and never had the guts to show my own work ;s So here we are, i'm aiming at a short movie project using low poly characters... And JEd-8 is the main hero. sorry for my poor english. If you want to see more of him you can go…
haha, Thanks guys. I see the miss speling now. And thanks for the coments. No this weapon will not be used in a "serious" game. Its a 8 weeks school project where we will make a fps game. we decide to make a game with lots of effects and funny weapon. We will kill zombies in a abandoned sci fi weapon lab, to like…
Nice start... I don't think the first attached image of a box was necessary though. Here's some tips on rendering, because it's kind of hard to see your images: * Push 8 to open the Environment and Effects window and change your background color to something other than pure black (a nice midtone gray maybe?) * Push F10 to…
(I did these backwards, deal with it 8)) Tokusei: that's looking awesome man. I'd say the end of the barrel could use some more detail, but the angle of the gun makes it tough to say for sure Fingus: That guy rocks! uk_resistant: no crits here, I love the grunge on the wall tubings. dii: fuckin crazy zeezee: nice dude! his…
Work in Progress: X-44 Sabretooth. Most of the work left to do is fix the stretching at the tracks, the MG, and details on the hull and turret, as well as the heatsink (the fin) on the barrel. 4749 Tris. And for those intrested: Some story and technical stuff about this tank: The XM44 is the new Main Battle Tank of the…
Grimm, Bonebrew, nordahl154, seth: Cheers guys :) I will probably make a thread for this project in a few days. Yeah, the mortar is a separate subtool. Basically my workflow was as follows 1. Sculpt 3 bricks of different shapes and sizes 2. Bring them into Max, decimate and align along a square plane 3. Bring the plane and…
I actually could use some help but didn't know if should start a new thread. Mostly on stylistic choice. Should I be more true and simple to the concept (Done By Peter/Firemoth at ConceptArt for a Game project we are working on). Or go the sorta CG Animation route I seem to be headed. I'm afraid its too close to Uncanny…
Pignaccia : Not a bad effort. Just with heads alone I can see you are creating an 8 head high figure. This type is ideal proportions or superhero type. There are many drawings on this head height that you can compare too. Immediately what i see is the length of the arm and where the elbow hits. Allowing for arc of movement…
I was wondering if anyone could give me a critique on the low poly geo I made for my arcade stick. I'm still pretty new to low poly and am not completely sure if I'm screwing up areas or overdoing the amount of geo. Right now I'm at 5050 tris for everything. Not sure if this is way too much for such a prop. The cable is…