True, I agree with those things especially the lack of a cage. Blender should be capable though, it's the import/export scripts that has to be up to date and working. In max I want the split-edges smoothing from maya and blender, but they keep insisting on using the smoothingroups, in blender I want the cutting tools and…
Some (very few) studios use Blender. Some studios may also let you do the modeling in the software you prefer. You can work with Blender if you're a freelance too. I'm bored of the Max/Maya shit. They're great tools but It's time to say very loud that we, as artists, have the right to choose our OS, our 3d softwares, and…
Roadkill is free: http://www.pullin-shapes.co.uk/page8.htm Standalone, Maxscript, or Melscript. Pretty much lifted from Blender verbatim. :) It's all in Roadkill Mr.Eld. \/ \/ \/ \/
Yeah, and that is a fair assessment. It may also be that artists with the discipline to build commercially viable skills also possess the practical sense to do this using the industry standard tools. It takes some serious eccentricity to embrace Blender in its current state, I will admit. It's not impossible to be a highly…
If blender was your first software its likely Maya won't "feel right", you have to.force yourself to practice with it more. After a few days you.will become more familiar with the tools, the basics are still.the same. One other upside to learning them is if you are needing.advice at work your coworkers may not be familiar…
It's enough with a month of dabbling in max and maya to learn the basics enough so that you can work with it without having to go deep into any of the modelling tools, this is what is important when working with the tools of a company, you need to know your way around the program well enough, but you don't have to make…
No, I wouldn't say that, my reaction was to you saying that he should not learn blender at all, and go with max or maya, which is just a standard misinformed reply, even when the threadstarter enjoyed blender so much more even after trying out the other applications. I'm not saying he shouldn't learn the other…
@eld agree with most of what you said but have been noticing some pipeline breaking stuff that stops blender from easily working with other packages, such as it;s different smoothing methods and not being able to import vertex normals from other apps, forcing you to redo smoothing, no FBX import ATM, none of the exporters…
If you're the only Blender guy on the team (like I am) the key is to play nice with the rest of the team, don't force them to move out of their established pipeline, and make sure your models are to scale. Never force anyone to do any file conversions, and learn to weight, adjust topology, and tweak UV's in Max. Personally…
Not read the whole thread, but thought I'd chip in as I worked with Blender before my first job and also use it at work now. The main thing is being able to fit into the company's pipeline, and basically there are no/extremely few companies that have a Blender-based pipeline. Most are Max or Maya, so knowing one of those…