thanks for the link choco, didn't realise you could tile the document like that :o so hawt the grass meshes look a little off, they are really dark at the roots in some screens. I recall teaandcigarettes mention this in his video for 3dmotive, it requires a custom lighting model for two sided materials iirc. other than…
Very Nice work, Some more detail on creating the animated grass would be handy. Very new to cryengine and have also been working on a Large terrain environment for testing but more used to udk, have no idea about animated materials in cryengine 3 and it's my first attempt at building a level in the editor. Any help would…
you keep outdoing yourself choco! can you please provide any insight in to how you approached the rock texture and your workflow for it. it looks very clean and the most amazing piece of all of this to me. also i was wondering in regards to your ce3 terrain tute, do you mind posting a pic of the mudbox base mesh you used…
Hey wenda, could you pleeeeeeeeeeeeeeeeeeeease do a tutorial on how to make the grass you created in the above screenshots.:poly124: I am also doing a project in cry engine 3 and would love to see how to make realistic grass like that. It really has a very plush feel and i thought it was much better than the new…
Thanks man, I didn't know that you made a tutorial regarding that technique, I wish I saw it earlier ! that would've saved me hours and hours of time. I even went through the process of creating a lighting setup in maya to simulate the normal mapping but had trouble render normal maps for whole objects in 3d space. Until I…
here about the animated grass KingBadger: http://freesdk.crydev.net/display/SDKDOC3/Grass+Asset+Setup http://freesdk.crydev.net/display/SDKDOC3/Detail+Bending#DetailBending-BasicSetup Wenda, Congratulations for your research, and thanks for tips you gave me, wen this project is over I'll ask you about wich way of creating…
Thanks for the tip, this will definatly help when previewing normals with -Y channel :) @Makkon, cupsster, cmtanko, mats effect : I'm glad you find the video useful thanks guys :) Here is a quick demonstration of a technique that I'm trying out for making tiled sculpting. Its based on voxel and uses tiled instanced voxels…
Thanks for the feed back guys, this will help me improve :thumbup: Haha ya I love Makoto's work too, he's one of my fav next to Miyazaki, I'd suggest you to watch his latest movie " Children Who Chase Lost Voices from Deep Below" (Hoshi wo ou kodomo). Every frame of that film is a master piece, its going to be my source of…
Mainly because I'm doing this for my portfolio, I need to push the quality further and train myself at making such assets. I'm saving the tileable textures for much larger structures which will be in the end covered with a multitude of models that will be duplicated and placed differently. In the end the quality of a…
Great tutorials, im not through them all yet but im definitely enjoying them. I have a little issue i hope you can help me with. Before seeing this technique for creating terrains, i started a terrain for a small level in UDK for school using their terrain system(not landscape). Ive greyboxed all my rocks and items in…