wow awesome work Snefer I got a question for you is it safe to say that your texture is size pixel by poly meaning that a 128 by 512 texture is attached to a 128 by 512 poly mesh?
Congrats to your internet =) I see. Wawaweewaa, that would be awesome of you to release that. perhaps as a christmas gift to all of us =D Nice update. Just want to play around with that shader and build modular pieces!!
This is totally fantastic work man. Awesome to see what you can do with great, imposed limitations. The color variation for the walls you had, thats still all one material on the model. Not multi material walls?
I've actually got this level saved on my portable hard drive. I love booting it up and looking at how things are made, it's great inspiration to just walk around in the editor. It's a fantastic looking level, and the use of textures is really, really awesome.
This is totally awesome! I have a sci fi scene I had to put on hold a for a while. I was struggling balancing small details and the overall picture and had come to a real slow crawl. This is realy inspiring, I cannot wait to get back to it, brilliant!
Awesome stuff, I had to do this when creating a set of train cars for the last game I was working on. We couldn't use giant texture sheets for each one so we used this method exactly. It's really cool to see you using it for a whole environment. Nice Work!
man you're just so much awesomeness put togheter *__* that's so optimized it could run on a nokia 3310 and it looks cool too! when i frist saw this i thought "as good as he is this can't really be happening" but... guess an other thread to end up in the inspiration folder! :D
Hey snefer, this is really awesome work you got there! As I am new to this whole modular thing (actually never did a modular environment myself) could you show me, hrrm show us, your texture sheet and some examples how you mapped the models on it? And maybe also some model wires? Great stuff, keep rocking! :) *subscribed*
Awesome work like always! Really good job. The reflections play a big role in the scene im liking the setup and love how the light enters the room. I have a question though, how did you setup your shader for the glass material. It looks clean and solid! If you can give an example of how to go about glass materials in…