Kozak - I agree this thread has become quite the encyclopedia of info - everyone has been truly helpful so far and put a lot of effort into the feedback :) MeintevdS - I know what you are saying about the stucco haha. I did use some fancay custom brushes for the drippy grime, and motion blur too :poly122: , which, in…
@bbob : No, I was talking about the AO you usually multiply on top of the color map I dont think youll go over the 1x1 space for a prop. But if its the caseand you want an AO just to add details like trims and stuff like that its ok (because youll usually go for a stretching on the X axis) Here is an example (I dont…
If you're going to treat your UVs that will use a tileable texture the same way you treat a unique asset, there's really no point in using a tileable texture. When you create a tileable brick wall texture, for example, that will repeat indefinitely within you UV editor. If you unwrap the wall model that will use said…