This script is awesome! However I keep getting errors with it: --Runtime Error: Attempt to access deleted scene object Line 226 is highlighted I'm using 3ds Max 2012 sp2 with Xoliul's Viewport Shader 2.0 (which is also awesome). I thought I got it because I had hidden objects in the scene but I got it even with no hidden…
haiddasalami: haha great :) , hope you get it to work dustin: yeah that's totally true, i wasn't judging either just thinking out loud of what the script should be for. Ace-Angel: It doesn't , i'm faking it with an omni light linked to the camera. But for that i need smooth viewportshading. megalmn: tnx, yeah i know it…
Grabviewport 2.1 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and loads them the…
so when i am saving out an animation sequence, be it .tga .png or anything, it defaults to saving as a .avi. is there any way i can have it not do that (i want the tga sequence so the alpha can be embedded in the targas? also is there some sort of filesize limit to the script? im trying to render a 1920 x 1065 video and…
Oniram: haha yeah that's a featured i really wanted to have in there right away ^^ Racer: yeah it isn't that hard from what i've read but i was wondering what i would do when users do select multiple passes have the script wait and ask the user to paste it each step with a continue button for the next step or only have the…
so how goes these updates? im still getting some issues with the script when it comes to taking screenshots larger than the viewport. there is a plane behind my object thats being used for ground shadows and sort of an ambient light bounce and when a screenshot is taken at the size of the viewport, the plane does not…
Ravenslayer, the script not worked in max2009. :) There is little error in GetOriginalState function. fn GetOriginalState = ( --print "Creating Original State" m_originalwidth = gw.getWinSizeX() m_originalheight= gw.getWinSizeY() if (((maxVersion())[1] / 1000) > 11) then ( m_originalbgcolor = GetUIColor 41 m_bviewcube =…
yeah ofcourse it will optional, i wouldn't save the file and close it btw i'd just open it up in photoshop and have it ready to be composited by the artist I could add the option to save separate passes like diffuse, spec, gloss but i wonder at what point you can still call it realtime for model presentation. For bloom i…
For those who are interested i'm finalising my 2.5 release. It's a pretty big update when it comes to usability and stability from the tests i've done now but i'd like to have some more people to test it. If you're interested pm me and i'll send you the script :) some features and fixes: - textureAlphas should now always…