I tried recording a rock sculpt I was doing at work... it kept crashing my Zbrush then deleted the saved mov file... >.> I think something external (ie Fraps) might be better... The one thing I am noticing with mostly everyone's rocks here (cept Bugo's) is that they are too carefully carved out. Rocks are nature, nature is…
I think the biggest thing to remember when making rocks, and pretty much anything else, is to focus on the really big shapes. It's obvious but I think some peeps let it go over their heads! It's actually a very simple sculpt, with a very efficient / balanced amount of hard edges and bulky shapes, and an even amount of…
I followed that Ryan Kingslien tutorial a few weeks ago. It's a great way to get boulder-esque type sculpts. But not that great for smooth planar cliff like rocks. One thing i did not understand in that tutorial was the purpose of "polygon distribution with the Reproject Higher Subdiv tool" Can you explain a bit what that…
I made a really fast tut on the stuff we are talking about in here. Don't mind my language and/or my rock's shitiness. The intentions of this tut are to illustrate key components to making a good rock sculpt in zBrush 4.0 I'm sure Bugo's upcoming vid will be way more awesome =D…
Here is a neat trick. Using most of the trim brushes and setting it to spray, you can get some nice details. If you really dig into an area you can get that nice mesa feel to your textures. You can use a square alpha as well depending on the details you want. here I used TrimSmoothBorder with the spray setting and just…
Yeah I have Eric, and they are great for walls and the closest one to being any help is this http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html but it's incomplete. His technique appeals to me of booleaning squares at the start to build up some nice forms, but its a very slow procedure. I can model rocks…
I've noticed that the Xoliul shader tends to make things look slightly metallic. I actually have no spec on those rocks. Might be my lights. And yeah, it is indeed done in Mudbox, and no! I doesn't tile. I was just doing a quick sculpt. Basically, I just wanted to practice my planar sculpting. Basically, I "drew" (small…
Okay I was testing a few ways to record. I did Cam studio tests like 3 times but I couldnt figure out how to get my recorded file. :/ Ended up testing out the zbrush movie recorder and it worked for once. Seems that short <10 minute recordings don't tax it too much. So I uploaded my quick sculpt of the quick sphere rock to…
Great thread! I've found that Slash1 is a good way to start a gap between rock formations on very basic shapes, but it's automatically masking it for me, rendering me unable take it further and give it a nice bevel and continue. I tried removing all the masks but it didn't work. Anyone have a solution? :poly132: Edit: I…
This thread inspired me to try my hand at these :) Basemesh - Sculptris - Meshlab was the workflow for this, it's a bit primitive as a toolset but a fun exercise nevertheless. The lowpoly has about 1500 tris. The sculpting took about three hours, Sculptris has similar flatten brushes as ZBrush, though not as complicated of…