It varies :) AT my studio crunch is happening right now and I've been working at least 60+ hour weeks for the past two to three weeks. Advice for staying up late...electronic music lol Some people like to listen along and go for the ride and kinda pumps everyone up :) I recently had a friend not from my studio who worked 3…
In my contract it says my working week is 40, I typically do 45 - 50 without noticing. Although we've been on "crunch" since January where 60 -70 hours a week are not unheard of. I'm team lead and unfortunately I am the one who has to keep everyone crunching because the goal posts change as we get closer to hitting our…
It can vary, depending upon the studio, the management, the state of the project, how close you are to reaching a milestone, whether or not you personally put in extra time to fit a feature in, or if you've fallen behind in your tasks. Should you expect to put in 50-60 hour weeks from time to time? Sure. Should you…
i will never work more than 40 hours a week, its total bullshit. i do contract,i work 30 hours a week TOPS. the key is just get really fast at what you do, when your working don't fuck around on the internet or watch videos just do your job. i can do a 3 week model in 1 week, overlap 3 projects at a time stagger the…
What I'm seeing in this thread so far sounds pretty realistic to me. 45 hours average per week, and all the way from 60 to 80 when crunching. Yes, it depends on the studio, and it also depends on YOU! It really does, like, if you are given X time to finish Y, you can do it in the time you are given and be done with it, you…
60 hours a week when NOT in crunch? Christ, I surely hope no one thinks this is normal or acceptable. If you're working 60 hours a week regularly; 1. Your studio's management is shit 2. You need to take a serious look at your workflows and processes, either personally or as far as your game's art pipeline is concerned 3.…