Thanks! As a matter of fact I already had that feature implemented, but I had to drop it since I rewrote the script too many times. But that feature is definitely in my to-do list. ;) And I'm glad you like the UI, it also went through a lot of iterations. It's actually inspired by the new 3dsMax 2012 graphite tools :)…
Ok, I recompiled the exe a couple of weeks ago with a bunch of fixes. If it's not fixed in the next version let me know. Yes! I actually started implementing this, but I completely dropped it for now, since it's such a big feature. I still need to polish the inner workings of MaxScriptManager and the way it handles MZP…
I'm not sure I know what you mean. When customizing? Do you mean that there should be a list that specifies what macroscripts belong to which script? That would be a good idea! Yes, that might be possible. I believe I fixed that for version 0.3 (not out yet). I'll double check though. ha ha, no problem. This is definitely…