I'm gonna do my last post in this thread because it's a topic that will never we will never be done discussing. I just want to add to Blaizer that sometimes the creators needs to see it from the consumers view too, and the legal consumer are the people who pays for the studio's efforts in stopping piracy with stupid DRM…
I'm aware of you can bypas their country restriction, and I've considered doing it, but for me it would be mean I would have to make a new paypal account and pretend I had a norwegian adress, and I thought it would be very ironic that I have to do something illegal to gain acces to a service as an alternative getting all…
there are alternatives already (as mentioned). but those alternatives don't translate to all genres. (rpg, fps) (i personally wouldn't touch any game with a subscription system - reminds me too much of a gym membership... uggh) but another example, (sorry to bring up again :P ) is League of legends. the game is completely…
I've seen a few people in this thread refering to services that make good alternatives to piracy(spotify, netflix etc.), I just wanted to point out the very americanised view there is on this debate, and I can understand since most people there live and work in the US where these services are avaible. Now, to counter-point…
I don't get why you think that. The game forced you to be online for a single player game. If you lost your connection, you lost your progress. "Invasive" probably isn't the correct term in this instance. Maybe "abusive" would fit that particular DRM. My main problem with those types of measures is that they wreak of…
Well, I think that is partly because the current vehicle to play the majority of games (consoles) isn't exactly set up perfectly to switch over to online authorization. The online authorization and downloading of content happened after the current generation of consoles was designed and the business plan was to sell…
"People stop pirating when it becomes easier to spend money." This is probably the most important observation of all. It's plain to anyone that when it's easier to just spend money, people spend money. Those that want to use the diy method are the ones willing to endure a little inconvenience to get what they want for…
Honestly I think these times are waaaay over by now - at least in some parts of the world with good network access and the appropriate license systems. I dont think the perfect balance has been found just yet, but its getting very close already! Instead of relying on jargon or IP theory semantics, I'll simply give you my…