I learned everything I know about modeling and animation right here on Polycount, and from various other web portals. I was already fond of traditional sculpting before I started doing it on a computer, but the majority of my technical 3D education was from Polycount. For my programming, I took a one-semester course on C#…
ha. i don't. it's mostly abuse by users. fast-track to feeling like part of the community is to spam greentooth. the use of it by polycount remains as classy as ever. but really, i just thought the design would look better without it.
I didn',t I forgot everything I know. But before that it was mostly from online tutorials and polycount and a bit of "polish" in school. Need a trad-art foundation though, everyone seems to have one, I want to join the club.
I started with Quake 3 tutorials here at Polycount. I attended some drawing studios which helped me as well. Of course books and tutorial videos have a large contribution too. I think the best way is to watch DVDs from Gnomon, eat3D etc. and post your work here for critique nowadays.
I dropped 30k on two years at some crap college, dropped out and started studying by myself. The first two years were traditional studies and classes, which were good, but as soon as I found out how much the seniors knew about 3d, I was out of there. Seems that most of the people here learned what they know from polycount.…
In terms of learning the basics of asset creation, the game art forum on CgTalk, then CGChat were where I cut my teeth. I was always a bit scared of Polycount back in the day! Then, once I'd managed to fluke my way into the industry I just tried my best to learn from better artists around me. I'm still doing that on a…
I did 3 years in animation college. The focus there was on observational drawing and painting. We did a little 3D but it was a minor part of the course. Following college most of my knowledge has come from working and the internet. The net is a double edged sword. its really easy to become miss informed. +1 if this isnt…
Started with the Art Institute of Houston getting a basic knowledge of Max, Photoshop etc. Met a handful of great people there that realized like me that the school would only show us so much, so we were all learning as much as we could online and sharing that knowledge amongst each other. From there a lot of side projects…
About a year and half ago I was tricked into coming here. Originally I was looking for a school to learn 3d, saw a post about someone graduating from Polycount, thought it might be an accredited school...was wrong. Turns out its full of people like ZacD, which is good I think. If I dont get my first job this year... It's…
Speaking strictly for my 3D because I don't even know where to begin with my drawing history: A friend introduced me to 3dsmax ("this is how you make a box and now you select those verts" etc.) and sicked me on the Joan of Arc tutorial. That was 2007. Then I just tried a lot on my own after that, trying different things,…