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Author:
FredCM
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What Are You Working On? 2011 Edition!
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Re: What Are You Working On? 2011 Edition!
Reply by
AlecMoody
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Mar 2011
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Stickies
Are you actually working subtractive from a block? Is it 3dcoat? It seems like zbrush would have a really hard time with that.
Re: What Are You Working On? 2011 Edition!
Reply by
PhattyEwok
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Sep 2011
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Having a Hard time getting rid of that blobby look(Using Mudbox) From Blizzard Concept just the turtle at the moment.
Re: What Are You Working On? 2011 Edition!
Reply by
Fwap
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Apr 2011
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passerby - Looks awesome so far! are those gaps on the bottom going to be windows? cause that stuff gets me hard.
Re: What Are You Working On? 2011 Edition!
Reply by
LMP
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Apr 2011
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Started a High Poly Model of a door, I'll leave it to you to figure it out what kind, shouldn't be too hard...
Re: What Are You Working On? 2011 Edition!
Reply by
dang87
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Jun 2011
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Cool gun JeremyRM. Done in ZBrush or something of that sort? Havent tried any hard surface in those kind of programs.
Re: What Are You Working On? 2011 Edition!
Reply by
leslievdb
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Nov 2011
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nice strokes makkon started a new sculpt from a doodle, i'm probably going to practice some hard surface on this one
Re: What Are You Working On? 2011 Edition!
Reply by
Erik Rönnblom
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Feb 2011
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I never expected such a 'simple' normalmap bake to be so hard, still painfully obvious that I am a novice. Onward towards textures!
Re: What Are You Working On? 2011 Edition!
Reply by
daphz
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May 2011
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@konstruct - you're right, I'm gonna try my hand at hard surface modeling some parts and see how they come out.
Re: What Are You Working On? 2011 Edition!
Reply by
Lazerus Reborn
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Jul 2011
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Dam tac that shits hot. Toying with some hard surface walls, first time ive tired segments an its pretty fun!
Re: What Are You Working On? 2011 Edition!
Reply by
pekoe
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Sep 2011
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A conveniently cropped tree I am working on. Leaves are hard. I think I might try to go simpler in my next iteration.
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