Damn you guys are quick :D Find your optimal/comfortable chair sitting height and just get your desk as low as your elbows on the armrests. (I'm around 180cm height, mine is about 62-3cm) 1. chop your desk if you feel crazy. 2. get a height adjustable desk if you're rich. 3. if that's not possible get a tray at that…
@ d2king10 Yes, the way I create hair cards is pretty straight forward. Retop the new hair cards in Topogun Import geo into maya, extrude the faces crease the edges, view in smooth mode (hit the 3 key) position the geo where I want it then hit the 1 key then smooth once then delete the unwanted faces created by the…
Good stuff Steffen, a couple of things though (if you don't mind my ramblings of course). 1) The fingers on her left hand seem very thin compared to the rest of her. 2) Right hand glove is bulky and feels quite heavy, which isn't a bad thing per se, but it looks like it's going to slide right of her hand. How about you…
@ Hboybowen: I'm not really good in doing a time lapse of my work especially not since I believe they would bring up more questions than answers like: "How the fuck was he rotating, moving AND panning the Viewport at the same time with his cursor beeing offscreen selecting Tools!?" But I could find the Tutorials that…
pic-O-rific Update! couple things: 1) is there a way to check for n-sided polys or n-gons in max, i know in maya there is a way you can highlight them through the menus + options, is there a way in max ? 2) i was looking through the very nice polycount wiki and took a gander at the mount & blade modular piece article, and…
hey man thanks for the feedback and i couldn't agree more on most of it ^^ 1 - dunno i thought it pretty much fit with the body, but compared t all the cloth and heavy leather all around they appear to be quite thin, i agree, but i kinda like that contrast 2 - totally agree, thought about that as wellm, but usually if you…
aNarchy: I can see some areas that can be optimized in regards to tri count. Don't be afraid to break the building into seperate pieces and work modularly, like you did with the flying butresses. That alone could save you on tri's. In regards to Unwrapping, I've never used UVLayout but it looks like a valuable tool. One of…
Thanks guys, appreciate it :D G_I_B_B_O_N - Youre completely right, they were way more visible before I added an expression to her face. I will remedy that asap. felipefrango - Awesome expressions. Ooooozing character. Kot_Leopold - I put together a little gif of how I do the little more complex pieces whenever I sculpt.…
@faf: great sculpting style man! definitely has this wow feeling @dfacto: +1 to tacits post, nice shapes going on, and interesting "rubber" armor thingie on top @masksalesman: nice one, really like the color layout, working quite nice. is the belly button projected on from foto? it doesn't seem to interact well with the…
So, I don't post often, but several people have been telling me that I need to be posting my stuff somewhere - figured this is a good place. I started these speed sculpts with a friend of mine, just to try to speed myself up. All of these are about one hour of work, plus or minus about 15 minutes due to students asking…