Oh, man, that looks awesome! I'm trying to learn Unity myself, and would love to read some pointers on how to achieve that cartoony look. The sunbeams filtering in through the tree's canopy are totally badass too.
This is the player character "Eve" for my degree work. A 3rd person horror game located in a derelict hospital ship. Unity 3D. You can read my degree work blog here: http://waltsudegreework.blogspot.com/
Damn nice, Danitchu. That's actually what he does when you try to examine empty space. And yeah, I'll be able to do that eventually; I've not actually been able to get a handle on animation blending in Unity.
Bit more work on my Unity game character. Got the low poly almost done. Need to tackle her hair next, eek! Normals are a bit weak in places, think it's something to do with modo's viewport.
Unity right :) The Level runs on normal smartphones. I sculpted everything in zbrush btw, so it should look a lot better with normalmaps activated (if unity manages to support directional lightmaps some day) Nuns N Guns is a top down shooter. You are playing one out of 4 nuns and you have to kill as many zombies as…
I've been experimenting with motion capture animation, the goal is to do the character animations to my Unity game (degree work) with pre-made MoCap animations from the interweb. This is just a test render to show my blog readers what i've been doing. Not the final quality.…
Well, no... Marbles use a RampLighting+Spec+RimLight+NormalMap+AlphaBlend surface shader (but probably I'll get rid of NormalMap), while the track is actually a big prepainted texture (I'm not using Unity Terrain due to some limitations).
I worked with a fellow student on a Unity Game for around 10 Days. It had to be a Shadow Platformer like Limbo. The Screenspace was restricted to 3 Screens long. What do you say? Bloody Pirate - The Game Works also with Gamepad.
Thanks benji. I'm having a bit of a problem but i didn't think its worth to start up a new thread. I'm a noob at Unity and i'm not sure as to why light is seeping through at the bottom?? Any help guys/girls ?:) p.s textures are placeholder.
Zxcman: nice ass :P and I like the armour too... Learning Unity, feel like doing something where you play a cat... and generally just want to rig and animate a cat. So I'm making one. 519 tris. Textures on the way :P