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Author:
ziwuxin
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What Are You Working On? 2011 Edition!
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Re: What Are You Working On? 2011 Edition!
Reply by
adam
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Jan 2011
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Stickies
Truckin' along. Only a front shot this time as I am going to do a surface treatment to the rear as I've done here for the front.
Re: What Are You Working On? 2011 Edition!
Reply by
Dylan Brady
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Mar 2011
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Pretty nice, i suspect some topologdy needs improving judging by the surfaces, could we get a wire? also, whos art test?
Re: What Are You Working On? 2011 Edition!
Reply by
AlecMoody
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Dec 2011
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It would be cool if there were some large light grey surfaces in the scene to pick up the warm bounce light off of all the red architecture.
Re: What Are You Working On? 2011 Edition!
Reply by
Puppet
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Dec 2011
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Hi, here my last work for 2011, started this as a speedsculpt to test dynamesh and hard surface sculpting and finaly I decided to finish him
Re: What Are You Working On? 2011 Edition!
Reply by
passerby
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Apr 2011
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how so i find things work as expected and give you a good degree of control with both hard surface and organic modeling with subdivs
Re: What Are You Working On? 2011 Edition!
Reply by
Lazerus Reborn
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Dec 2011
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Sexy Jackwhat. ~~~ Some hard surface wall support to build up my library some more. I'm wondering if there's too much relief in the middle.
Re: What Are You Working On? 2011 Edition!
Reply by
sybrix
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Dec 2011
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Awesome stuff in here as per usual folks. :thumbup: Here's a hi-poly of Van Hellsing's automatic crossbow. Final project for my Hard Surface class
Re: What Are You Working On? 2011 Edition!
Reply by
Jesse Moody
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Jan 2011
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Made some proportion fixes and changed a few things up to fit how I like them better. Still got a bunch of surface detailing to do on this.
Re: What Are You Working On? 2011 Edition!
Reply by
dougjuno
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Jun 2011
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Added some vines to my Dr. Seuss project. I still need to add some leaves and swirly-doos that help the vines grab the surfaces and climb about.
Re: What Are You Working On? 2011 Edition!
Reply by
Stinger88
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Aug 2011
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Awesome stuff peeps. Loving some of the hard surface stuff being posted lately. Anyhoo, Playing with the art direction of a game i'm developing. Heres a vector style.
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