Pixel, you are a pretty cool guy. Keep em coming. I'd love to see more in this style. Perhaps a baby frankenstein etc. Dig the colors and overall texture/lighting. I'm your fan now.
JFletcher: man that is a pretty way of painting. Crisp... wait, is it pixel art before the JPG compression? Got asked for input on adamantine armour design, and ended up drawing a bunch today. Got drow? :3
mikef: No site yet, but it's an overhead turn based tactical shooter based on games like Necromunda and XCOM. It'll be on iPhone :) jramauri: cheers man :) randomind: thanks, lol bob ross! orb: love your pixelling
Hmm Id have to disagree. The white of the teeth is too close to the colour of the beard, so it just looks like the mouth pixels are translating down for no reason and changing colour. But I do like what you did with the shield.
Erik Rönnblom - everything is so 'liney'. would n't it make more sense to have bigger bevels as the light will catch them better. imagine if that texture gets reduced to 512x512, those lines/edges will pixelate like mad
looking good maph :) I think his UVs could be a bit more optimised though, like his nose/nostrils look Pinched on your UV space and needs more pixels compared to his stubble and skin details, I would of maybe mirrored the ears and put the inside mouth on a smaller, seperate texture sheet as they are often reused and put…
poopinmymouth :I added the pipe from the toilet tank to the toilet bowl, you're right its weird. Ty for the feedback! Btw: Tokoya: i dont plan to make a site, its really a spare time project, without real delay, but maybe i'll add a pixel art gallery to my site, if i start to have lots of environments.
great stuff in here, good for an inspiration/motivation boost dii: great creture design :) afisher: some great likeness there, like the expression carl brannstrom: sexy pixels :) working on a "zombiefication" on one of my heads, needs more assymetri, also having a hard time getting the flesh wounds looking the way I want…
That's really slick Indecom. Really makes me wonder if it would be possible to fashion all that in 3D and then build a system that converted the final visuals into 8bit. You would still have all the animation strength of 3D, but with the personality of an old GBA title... But I doubt anyone would want to go through the…
Kudagras - you've got some glaring proportion issues. Most notably the window not nearly being tall enough. And I really hope those textures are all just stand-in, on both images. Why don't you make a thread for these things, so we can give extensive critique on them? Gilesruscoe - the shapes look nice (though obviously…