I second teaandcigarette's question, the foam is looking great. What is it rendered in, Xoliul's shader? Also, can ya share texture flats and/or wires?
wow fuse: great superman, lovel work you've done there. maybe its just me but is the left part of his haircut just a bit too flat on his head? I tiny bit more volume to seperate it more from the skull might work better, but maybe its just a thing of texture spitty: great use of dynamesh, such a cool hillbilly sculpt…
This is so full of win. I'm actually ploughing my graphic tablet learning to paint rocks at least on flat textures... Looks quite impossible at the beginning.
nice anatomy Huntrluc! i think the wrist looks a little strange atm, probably just because of its bulk but the forearm looks a little flat on the backside.
Sukotto, that is really cool! I'd say the render is a bit dark and the materials not really defined, specially the metal on the revolver. Can ya show some texture flats?
Really fun piece dummy. I wish there was a bit more "AO" painted in the textures. It just looks a little flat lighting wise, not much depth because of that.
Swizzle, looks sweet - almost there! Maybe make the cloth a little more dynamic and not so flat/stiff? Looking sweet so far mayaman. Sculpted and transposed this fella
Cap: looks sweet! My only crit would be to add a little more detail to the hair areas. They look a bit too simple and flat compared to the rest of the textures.
Drew++: Realy nice work on that gun, altough the render is a bit to flat for my liking. Just wondering, on the wirers you have posted, the R and such is made by floating geo, right?