you were both absolutely right. adding in a bit of variance in between the bricks helped a lot. i went back and did a resculpt on it.. chipping away at the edges and then softening it up a bit, overall i think it looks better than before.. thanks for pointing that out. :D here's the updated version (and the old one. for…
Yeah I think the colors suck in your ref ! Green goes really well with red / clay tones if you want to get the olde world flavor. My feeling toward reference is that it is vital, but its not a blueprint any more than a concept is, its often useful to mix and match a little. I added a couple pics to show what I mean about…
Inspired by another scene in this thread, I started playing with a library scene of my own. I think I'm going to try and blow a hole on the wall and have books and bricks scattered about as the focal point. Right now, I only have a book and a stack of candles modeled ... the wood textures were something I sculpted in…
Thats really nice PogoP. A lot more character than the usual red brick tenement corners that are posted. The little touched of deco, the clay tones being close the the red bricks, the soft curves that date of construction all work well to create character. Your choice of awnings, the colors are really fighting the rest,…
I think you could brighten the image quite a bit, right now its looking a bit overcast but the sky is a bright blue with no clouds. also define your key light a bit more so there is more contrast between hightlights and shadow. right now both sides of the house are pretty much the same value and it doesn't show the form as…
The start of a whimsical wizards' tower as start of a fantasy outdoor environment for my portfolio. I'll be adding a lot more details now but first I'd like to get the base of the tower all hashed out. The tower is based on this concept art, but I'm deviating from it to make it a bit more whimsical in nature. The stairs…
the bricks are way too big, especially length-wise. I think the bags could use some more irregularity to their shape, but the normal map is looking nice :) the paving slabs need more variation in the textures, I think some cracks and dirt and grime would sort it out, you could try vertex painting this. Also the transition…
Kurry: I'm always a big fan of seeing more color in environments, but I wonder if yours is a little too much. I'm not sure if you're using too many colored lights or if your diffuse is really that way, but your scene is becoming difficult to read from a distance. I think lightening the grout between the bricks so they're…
Currently finished these, I'm very happy with the results :) First is a Pillar I decided to redo, the original was pretty bad. Overall worked out well, messed around in Marmoset with lighting, here are the two images I came up with. Then today I decided to make a brick since I found out that Sculptris had come out on Mac,…
Been working on a modular building set, as I realised my 'tools' project was going to be really similar to Scott Homer's environment that he's working on. I'll carry it on when uni's over, I reckon! This piece uses 2 1024 textures, one for the top half of the building (brick section) and one for the bottom half (shop…