Here's an update on that modelling concept I was working on for my university assignment. This is my first proper attempt at a 2d character sketch. I think I'm going to leave it as it currently is; I want to get into the 3D side now! The basic colours are on purpose; the time I spend shading this in 2D could be valuable…
Hello Poly! I have always wanted to post in here and we recently were assigned the barrel at uni so i thought i could get away with posting here for tradition sake! Had to be under 400 tris with 512x512 texture. Also i know the watermelon in a barrel doesn't make much sense but just having some fun with it :) Really adore…
This is a UDK scene I have been working on for uni. Our assignment was to create a scene from a movie, I chose the Le Gamaar Cinema in Inglorious Basterds. Theres things that bug me like the cinemas round window that I am already working on changing :) & the vertical cinema sign :( but Its been handed in already.! But any…
Hi! first post here on polycount. Im currently working on an assignment in school and this is what I have so far. this tank is later going to be in a small game my classmates are making, its going to be topdown view kind of game. this is supposed to be a larger enemy tank, about twice the size of a generic tank. when the…
timspanjer: It looks pretty decent but there a few points that need to be adressed. It's better to straighten these uv strips for your next model. You get cleaner bakes/edge transitions and it's easier to texture. Another thing if the windows are supposed to be transparent it's better to use a separate texture. It's…
@ Lonewolf - Your renders always look so awesome. What do you render in? @ SaferDan - Thanks for the feedback. I will definitely check out those tutorial and work on my texture a bit more. @ Pangahas - can we expect to see your island compound textured? @ BioFrost - have you assigned a spec map? if so maybe some more…
Hey guys, first time posting here, I've been a long time lurker :) Here's something old I've been working on in-between school assignments that I've decided to finish now on my spare time. The first pic is currently where I'm at and below are some thumbnail designs of her that I'm considering. Comments and critique is…
edit - Japhir, In max im pretty sure you should be able to drop down the stack and add the tri no problem, the skin modifier should pick up the changes and try its best to give appropriate weights to whatever you've added. I regularly add geo to skinned models this way to easily skin up say any accessories they might be…
Here's my version of the Splash Damage Art test (cross posted from my Thread):http://www.polycount.com/forum/showthread.php?t=86447 Whoa, late reply :P You inspired me to rework my spec map heaps (youknow, instead of doing my uni assignment that's due in 2 weeks, with still heaps of work to go :P ) You approached it very…
@Marshal Banana My lighting setup is super simple. It's just a point light and a sky blue environment probe for the ambient scattered light. I don't know how to set that up in Blender, but the way I do it in Maya is to set Mental Ray as my renderer and go into the Render Settings. Under the Indirect Lighting tab there is a…