siiickkkkkkkkkkkkkk. Are the beaufighter's cylinders really that stumpy? And no push rods? Exhaust manifolds? Excuse my error if it doesn't have these things, i'm mostly familiar with ww1 and 1920s aero engines
She's gorgeous, mbullister! And very very nice, daphz. Looks like you're really pushing mental ray to it's max. Are you doing any post-processing on that, or is it a straight render shot?
WIP Olympian, not sure which direction to push the textures though now, sweaty athelete or grunged up/hard worked peasant type thing, either could be cool. 5k tri's 2k maps
Thank you! it actually is all separate geometry but It is not really pushed out very much. Good to see I can really bump it out more, looks like it back off to maya for me!
great work as usual- I took a break from BRAWL to work on my dom war some more- here is the current tex/mats still tweaking things... currently pushing 12.3k tris
Looks nice dawg , now shows the animation, ha! I think you could easily push that orange a bit more. I feel it might look even better with some bolder, more vibrant colours.
Still abusing the sword mesh and making a 'model tree' of sorts. Im wanting to see what i can push the forms into while recycling as much of the old mesh as possible. Ergo; heavy rail gun Tree as of now;
Been working on this concept for a day or so after an idea I got, well, a day ago. Thank you so much Polycount for inspiring me to push concepts further and toss some more detail in there. Also BODY HAIR.
The traffic light bake looks nice but I think you are pushing that line between embellishing on what is technically reasonable vs making something that seems totally inefficient. Maybe I just don't understand how its intended to be seen?
Ive been working on a Rat-Look Ford Country Squire 1978, in my time outside of work. Not really sure what direction its going in, but im enjoying adding cool bits to it and seeing how I can push the vehicle.