I was not talking about the implementation of the ribbon, I was talking about separating things for good order: subpanel are a terrible error for instance, you lose more time clickin on the subpanels then on the actual tools than using a duplicated macro on a toolbar. Making things cleaner and appealing is nice, we all…
Hmmm, first let me thank you for rappatools 2, I'm using it extensively since my maya > max switch. Now I've two things: 1: why no trial/demo ? I'm seriously considering purchase, but since I can't see what's the additions of 3x in a production usage I probably won't take the step. 2: I SOOOO would love to be able to…
The problem with the current UI is that it is not only bloated, but it also gives a bad vibe about the tool. It does seem very powerful in action, but way too cryptic. It reminds me of the discussions I sometimes have with TAs at work. They always want to name their tools with the shorter name possible, because they think…
Well you can easily use rt3 with hotkeys and the boxmenu (assigned to the space bar)... well no, not really... same here, but for the moment i don't see other option :| like i said if you have a better idea/concept let me know... Not a rt. bug, but a max bug :) if you collapse the mesh with a ts.mod that has isoline…