Carl, I think you could just word your whole argument in one sentence. "I wish there was a an action game with a world as big and deep as an Elder Scrolls game" I think the whole point of RPGs is that you are creating a character and your own skills should not limit you (or let you exploit the game). I mean this is the…
That's interesting how people view Bethesda RPG stories. I see them more as one main linear story and multiple side linear stories. There's not much in the way of "choice and consequences" to it. They don't really have any effect on the main story itself, so they run parallel to the main story. You can take a break from…
Ok, so I have been playing on the easiest setting. Now the game is at least playable because it actually feels like I'm using weapons :) The problem now though is that I cannot die :p I do play Demons/Dark souls. It's the best RPG i've played so far. Even if they have many flaws (especially stats and levels :p) Yes. Remove…
Because if you're going to wing it and say 'Skirym has reused assets' you might as well say the same thing of ALL games. I don't understand what you were expecting. It's a game with finite resources, they have to optimize and make sure it runs on most machines, if you want bleeding edge state of the art unique textures for…
Alright there's sufficient praise in here for this game I think I can vent a bit. Don't get me wrong, the game is awesome, worth every damned penny, but there's some game design that's really starting to kill the mid/ late game. /gameplaySnob The item/ Enchanting/ Alchemy/ Money/ Skill/ entire damned gameplay system…
I wouldn't say Skyrim is linear compared to 99% of games that are made these days, but I do agree that it lacks certain things in terms of diversity and freedom that Oblivion had. Let's look at a few examples: * Only one, weird, linear quest to get into the Dark Brotherhood. No longer do you get to make the really fun…