It boils down to uneducated opinions, most people have no ideas how engines work, or what even defines an engine. Daggerfall to me was one of the most immersive rpg experiences I ever had when I first played it, a massive world, thousands of towns, you could set your own goal and just play for hours. coincidentally it was…
This engine doesn't look like a huge improvement over the other one.. Sometimes it looks incredible but other times it looks awful and fullbright-esque!
I thought they said skyrim uses an in house engine and not gamebryo? The game acts the same as the others in every way, even the file formats are the same
"Entirely new" is a PR move to remove the bad rep they've gathered in the name of gamebryo. Still, with access to some very smart people at ID, and fresh new hires, they most likely have replaced the rendering engine, which was probably the weakest link in the engine. (in terms of the cost of rendering things, and the fact…
This is what I'm tallking about, you should read up to know that Gamebryo is a graphics engine, the editor, the game, the rest is all made by bethesda. If you look at something like civilization 4 which uses gamebryo too, you'll notice that the whole game itself it built completely different. I could argue that source is…
Actually the physics were on the Havoc engine implemented into the Gamebryo. But they were wonky as shit, trying to put two things on top of eachother always resulted in them exploding across a room.
No, you get an editor. No engine access. You can edit items, characters, environments, quests, dialog, etc. You can't add in anything there isn't a menu or dialog box for.