Version 0.84 released on 12-07-2010* Added $automass flag. * Added Mass value setting. * Fixed bug with getting the $opaque setting of a model's attributes when reloaded in Max. $opaque was always being set to true.
PS. When making that new video I found the problem of the Default Material Path using the default model path... I had missed it since I usually make them match. Anyway... there is a version 1.2 up that fixes that.
I've updated the tool to version 0.85. This update fixes the QC syntax error with the idle line and FPS. It also adds the $masscenter control gizmo and the ability to add your own LOD models (instead of the auto-generated models)*. The tool also no longer assumes $concave... you have to set it manually. *The ability to…
For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…
I was working on models this morning for my map and wanted the tool to do a few more things... so there is already a new version this morning: 0.88: Finished adding support to pick all of your own LODs. * Finished adding support to pick all of your own LODs. * New User Preference to set the SDK bin folder... if set there…
I've updated the tool. Thanks for the positive feedback, especially all the emails with ideas, suggestions and bug reports. Here is a list of the latest fixes in version 0.83: * Fixed the problem with QC files having quotation marks at the beginning and end of the file. * Fixed the QC file bug where model paths and…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
There's a new update. Version 0.984 released on 02-01-2011* Added new LOD Camera functions in the Utilities rollout. Documentation not yet loaded. What you can do is view the model with this camera, and it will change the LOD mesh based on the distance and your current LOD switch distances as you move the camera around.…
I don't use the models origin for center. I have a bone for the rotate animation i also have a idle bone it the middle of the scene that the rest of the mesh is rigged to. I noticed that the rotating bone gets offset and i don't have any of the offset options on. And when i link the rotating bone to the idle bone it…
OK... I've updated WW to accomodate CS:GO and SFM (as well as some other updates). I'm a little annoyed that the $origin command stopped working in the later Source compilers... but at least I've found ways to accomodate it inside the built-in WW SMD Exporter. The main issue is models designed away from the world origin…