We are releasing the editor a few weeks out after launch. We need to get it properly packaged and all nice. It's called GUTs this time around. There are a TON of improvements. More than I can mention here, really. You should be able to pretty easily bring whatever work you were doing in TORCHed over.
So I finished my first playthrough on the Engineer (Aegis Tanktastic Build). Game is pretty awesome. ONLY complaint is lack of story, but the sheeeeer fun factor, the gameplay, the quest design totally overshadow any complaint I could have. I'm going to invest a hell of a lot more time in this game making alts than I did…
Depending on the weapon you use the attacks are different. Whether you're using a shield/one hand or two handed weapon or two one handed weapons or a wand or a shotgun or dual pistols or a bow or a crossbow decides what your main attack is. On the Outlander and Engineer (The two I'm playing) there are a few skills though…
Yeah, I should have bumped this thread myself! GUTS is out one day and we already have 50 mods or something like that on the Steam Workshop. Synergies is by the far the most comprehensive, adding a new class and all. So anyways, go pick it up while it's on 50% off sale if you haven't already! Or go play with some mods if…
Been playing the beta on lunch breaks at work. It's super fun, and this is coming from someone who thought Diablo 2 was boring as hell. The animations are really smooth, the combat feels extremely responsive and I absolutely love that enemies literally explode if you get a critical hit on them. The environments look…
From what I read they had the "always hit" be a gameplay choice for the cases of monsters not actually looking good if the animation was fast enough to comply with the gameplay, but gameplay-balance requiring that the monster had to hit you fast, such as with zombies. Everything is client side would technically imply that…