Hi everyone, been absent the past week because the charger to my laptop went and I couldn't get back to work until now. I'm going to work a little more on my computer terminal model and post a better presentation sheet of it soon. For now though heres an update on my character model for the mod team I'm working for, this…
re: normal map.... you will need to invert/flip green or blue channel on your normal map material settings... so that it sticks out rather than indents. I think this is what is happening... as you intended them to be raised. The last sculpt is good... I like that. Am not usually a fan of floating heads though. This dude…
Got a little bored today waiting around for a job interview due early next week so I decided to go ahead and quickly sculpt out some native american looking guy, did a quick paintover in photoshop then for fun of some possible character looks. Took a break from the evil clown guy for a bit, but will be getting back to that…
I agree with the above posts. Job-wise: The first thing that jumps out is your presentation. If you're going to have presentation sheets, you don't want them to be messy/ scattered. Think compositionally. And it would be nice if you had some form of continuity throughout your sheets. A style-guide for placement. More…
Heres a couple of concepts for a character I'm thinking of doing since the intial ZBrush sculpt of this evil clown head I did a while back seemed to get a positive reaction out of people. At the moment I'm thinking this character is some sort of lone gunman who's picking people off with his rifle as they run from him. The…