Hey hi, I am very new to rigging and stuff so this may not be a Marmoset issue at all, but I'm not sure. I've weighted all the pieces of this mech in Maya 2013 and it seems to more or less work, as shown below: http://i.imgur.com/8D05eZ8.jpg When I followed the instructions in the Marmoset Toolbag documentation to export…
I've got the exact same problem, as soon as I click "add light", Marmoset turns to a grey empty window. I didn't find how to solve this on that thread, shall I ask on marmoset forums directly, or could someone help me with this?
Just FYI if anyone is looking into getting Marmoset Toolbag working on Macintosh OsX without installing Windows through bootcamp you can install CrossOver Games then install Marmoset Toolbag as a game. It runs awesomely actually. Just like being on Windows.
Hello all,just found out about marmoset today.I wanted to ask if marmoset could be used to render out a full environment with dynamic lighting and characters.Can one import animations done with Maya into it?I think this is better than having to learn how to use game engines to make renders.Most of the works I have seen…
Just wondering if Marmoset supports a second material id. So for instance, In Max if I had a building that was one mesh but had several tiling materials (say 3 material IDs in a multi-material), could I replicate this set up in Marmoset? Hopefully that makes sense!