Well, i'm not using fancy smoothing group method.. just the usual way. Can you just please mail me back the corrected mesh :D Conclusion i can draw so far : 1. If the corrected mesh rendered on my PC looks the same with screenshot above, then probabbly something wrong with my export setting on 3dmax. 2. If it still looks…
Yeah, turn off the weighted normals thing, its really weird that they enabled that by default (and it even breaks some compatibility inside Maya). This is a simple triangulation issue, the problem is that Maya thinks a quad will triangulate on way, and Toolbag thinks it should go the opposite way. What you can do to avoid…
What file type are you saving out? Does it happen when you try different file types? To get around this: 1. Open your image in photoshop. 2. Go to: ..\MarmosetToolbag\base\interface\toolbag\ 3. Open watermark.tga in photoshop 4. Copy and paste watermark.tga (after you've resized/edited/etc) onto your image. 5. Set the…
Not sure if this should be in here, but since this is a question dealing with Marmoset, I figured I'd try here first. I've got a character with UVs and a separate weapon with its own UVs. When I go to attach the weapon to the character I see there are separate Materials and the exporter tells me there are 2 materials, but…
hello! im pretty new at using marmoset and im simply trying to take nice pictures of my 2 of my 3D models. But i am having the most difficult time with the spec, it looks ridiculous and im trying every thing that come to my mind and i cant seem to find the answer... its probably easy so im hoping you guys can help... every…
Ok, thanks. But I get this problem: Both the alpha and the color of the map are the same - gray. The object is unwrapped as flatten mapping. It looks as if the normal map from the ladder is somehow showing on the glas. The normal map from the ladder: Why? EDIT: It looks as if the normal map of the plane is at the inside of…
Questions about the skytool, or making seamless panoramas in general: I know how to create HDR Panoramas for image based lighting, but 1: How do you capture the sky and floor so they don't pinch? I shoot my panoramas in landscape mode. 2: Will shooting them in portrait mode eliminate the pinching problem? 3: I use a Nikor…
Ive run into a nice big fat problem: Marmoset seems to crash about 50 seconds after I launch it, yep I timed it. I dont get an error message or anything it just closes itself with no warning of any kind. Oddly enough I was using it all last night an had zero problems. The only thing that's changed between now and then was…
I'm having a couple of issues with the Stooge exporter for Maya 2013 x64: 1) Does the exporter not recognize the current selection? I have a scene with all of various geo organized (high poly, exploded geo for bakes, etc.) and when I select just the low poly meshes I want to export, Maya crashes. Looking at the Output…
Quickly scrolled through most of the pages but I couldnt find an anwser. So I am importing an animation. I open my Mesh, Find Skeleton and Add Animation. Those all work nice and dandy. I can see my Mesh, I can see my Skeleton and I can see my Animation from the drop down and watch the Skeleton play the animation. The…