new update. http://www.digitalfossils.com/Download/VoidWorld-Jul-12-12.rar Summary of changes: * Edge mode > Geometry > Straighten Edges. Straighten selected edge lines. * Subobject mode > Selection > Select Similar Facing. Select subobjects which Face roughly in the same direction as the selected/hilighed subobject. The…
Quote: I might just have missed it, but is there also a loop grow? I only found the Ring Grow -What is loop grow? Quote: edge to face currently seems to not work when not every face is closed. -The reason is to keep selection unchanged when switching betweewn modes. There is an edge selection convertion tool which can do…
nabeelaejaz: As I have stated before, one edge can only connect to one or two faces. This rule can not be changed unless I rewrite the whole program. In your case, if they are connected together, one edge will connect to three faces. You can use the Move manipulator to control the extrusion, or use extrude in cursor…
Istonia- Version Sep-23-11 - Framerate testing On 1st test I got a crash but for some reason it didn't save the text to the clipboard when I hit ctrl + c. There were around 49152 faces in the scene. I just realised it might be because I forgot to turn on Cull Backfacing. So I test again now with Cull Backfacing switched on…
Hi Istonia, thank you for your continuous updates! May I suggest another round of making Tools functionality more universal? So that they work with all Subobject-Selections which make sense and also independent of Subdivision-Level. It is a great enhancement that Bridge now works with Faces too. But it was equally cool if…
ya sure what im referring to is just the HUD in maya or the scene info panel in silo. i find it very useful to see this info for the whole scene as i make models for game engines, and it is very useful to have both the face count and the face count in tris. also being able to show it for just the selection to would be…