Unfortunately that's still pretty far off from PBR. The specularity isn't normalized and since there's no slot to change specular power on a material in the node editor there's really no good way to implement a roughness texture in the Blender viewport right now. It looks pretty decent, but I think it's a little…
The Active Tools should allow for some more powerful modeling tools going forward too. The developer behind that said he has quite a few ideas for new tools that wouldn't have been practical under the old hotkey approach.
The typical advice for clearing up the greyish boundary-line artifacts that show up in the Metal-Rough workflow is to use a higher resolution texture. The results aren't great & it comes with a serious performance hit. By using a power node, those artifacts can be hidden by pushing them towards metallic. There isn't an…
I'm really determined to get myself used to it but as you said, the interface is so.... abstract... But, it's scriptable and open and all that, and getting more powerful. I hope one day i can make full current gen pieces in blender without feeling awkward
Thank you! I tried piemenus editor to create modal operator. I cant use curve circle, cause the U only power of 2, i need odd number of vertices too. Is there way to update bmesh, with same loc rot scale
Cloth stuff looking cute, @JoseConseco! @pior have you tried https://gumroad.com/l/vol_smooth This script is incredibly powerful Alternatively select all edge rings along the edge loops you want to correct and run a LoopTools -> Space (or Relax, sometimes they are interchangable)
Since i have the power of the gifs now i just wat to show that you can use that to scale objcet faces toward each other. I also forgot to mention before that in that case you could just press Alt+S to scale it to normal.
Not sure how much of it is all blender, but he just entered it into the Allegorithmic Titan contest claiming it was painted Substance Painter. I'm not even sure it was meant to be for the contest, but all the more power to them if such opportunities open up. If so though it wouldnt entirely be in Blender. Still, its a…
Yup, that's exactly why Blender is such a powerful package ! When I realized that it was possible to work on lowpoly blockouts and then freely sculpt on them later, I was hooked. I am loving this so much - this has been my dream workflow for years, and I am only now realizing that Blender can do it very easily. Kickass…
I'm not a modo user so I really don't know advantages of workplane over the 3d cursor - Is it just a little different? Don't they accomplish pretty much the same thing? Is it just a preference or are there major advantages? Would the two methods work together in Tandem well? Here is video that shows power of 3D cursor:…