I often have issues painting weights (i.e. accidentally painting a hand from the other side to... the leg) and I wonder if anyone else here seriously bothers with the painting tool for weights or just assign them by hand through the mesh edit, for some 3000~ish poly mesh. Also is there a better way than getting bones to IK…
I thought this already exist?.. sure you can't mirror bone weights after weight painting but if you've correctly named the bones you can mirror the weights while painting using the x-mirror option on the brush menu.
@ Blond : Shift+K to fill color. There's blending modes available in the brush panel. Palettes are available as Texture painting mode. To paint specular, you have to go trough the material node editor. I recomand to quickly set up a vertex color material to see vertex color without viewport shading as well. Painting RGB…
Painting seamless tiling textures in Blender. The red marks are the tile limits. I'm going to give this a go as soon as I'm able - it looks great! [ame="http://www.youtube.com/watch?v=00HWY28YJsM"]Seamless Texture Painting in Blender - YouTube[/ame]
My friend is using Softimage 2015 (and XSI Mod Tool for Source engine stuff), but he praises their weight painting tools. Basically because they have "multi-color feedback" for each bone simultaneously. And you can paint by replacing influences from neighbour bones with a selected bone and smooth between influences. Weight…
2.61 is out with some REALLY big improvements. Totally new rendering engine, dynamic paint (like painting with particles), ocean simulation, and some new motion tracking tools. Release log and download: http://www.blender.org/development/release-logs/blender-261/
Glad to hear you think so :) . The undo bug is the most obvious when using QuickEdit to project paint using an external app like Photoshop. Apply, undo, BOOM artifacts everywhere. There's also artifacts created when painting in the 3D view on overlapping UVs.